As well as your trusty ghost sidekicks, you'll also have access to support units in the form of armoured vehicles, attack choppers, air strikes, UAVs and armoured vehicles. There's plenty of other content to keep you killing though, provided you're on Live. Experienced gamers can kiss the single player campaign goodbye after about eight or nine hours on medium which is around the standard for this kind of game. Whatever the reason, the challenge level on the medium difficulty is a bit of a pushover, so we're keen to play through again on the hardest difficulty. This could also be a result of the new medic class, who can heal you up to six times during a single mission. In fact, maybe it works a little too well - we found the single player campaign was markedly easier than the first game, with very few moments that we had to repeat. This stealth/attack system works really well, allowing you to set your team up in a tactically strong position before unleashing fire and brimstone on the enemy. Once you've got your ghosts in position, a quick tap of the Left Bumper switches them to "Destroy everything with a pulse" mode, and they'll open up on anything around them. With some smart positioning on our behalf, our squad mates rarely got blown away. Our squaddies in GRAW2 only got hung up on obstacles a handful of times, and were much better at taking cover. Why+do+bad+guys+always+have+to+go+to+war+in+such+scenic+locations? They're also quite a smart bunch - definitely a big step up from the bumbling buffoons in the last game, who often found themselves outwitted and outplayed by a three foot fence. A few battle cries along the lines of "Eat my death, disenfranchised people of the developing world" would go a long way to give them an even more human feel. We're sure it wasn't easy to program this system, so the lack of a few more random taunts from your team mates is odd. Still, it definitely makes them better at providing situational awareness. Most of the time it works smoothly, although occasionally your squad is a bit slow at reporting in. They'll tell you how many enemies are in sight, which direction they're from and what they're hiding behind. These voice prompts are surprisingly accurate. Instead they'll quietly move to your chosen hidey hole, reporting accurately on enemy movement courtesy of their new voice prompts. Use this mode and they won't fire back at sighted enemies unless they absolutely must. Thankfully, they no longer do it of their own accord, provided you use their new ability to stay in recon mode. While the occasional solo mission is thrown in for variety, on most missions you'll be accompanied by three other troops, who are more than happy to run into harm's way if you so desire. The game fits squarely into the tactical shooter genre. If you're one of the seven 360 owners worldwide who never bought the original, it's played from an over-the-shoulder, third person perspective, although the option to play from an inside-the-skull, first person view is included. At its core, the game's mechanics are identical to the last. However, we were usually so distracted by the cool scenery passing by that by the time we were pulling the trigger we didn't have a clue why we were about to kill the man in our sites.
GHOST RECON ADVANCED WARFIGHTER 2 REVIEW GAMESPOT TV
We tried to keep up with the videos that were displayed on our HUD and on in-game TV screens. It's easy to overlook most of the story - in fact, it's quite hard to focus the damn thing. It's your job to save the world all over again and yadda, yadda, yadda. Only this time it's fuelled by a few cheap black market nukes. Those pesky Mexican rebels are at it again, staging yet another uprising against the US. Once again you inhabit the well-worn and slightly smelly boots of Scott Mitchell, the toughest sonofagun this side of Guantanamo Bay.
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But can it recapture the oomph of the first game, considering that at its core it's still all about zooming around in Black Hawks, shooting the occasional Mexican rebel with your high-powered rifle? The game follows on directly after the events of the first title. This sequel takes all that was great about the first game, and then shows what the devs have learnt after twelve more months of playing with the 360's oozy innards. Thankfully, the makers of Ghost Recon Advanced Warfighter 2 (GRAW2) look like they've pulled off a double whammy with this one. For with all of the gold and the glory comes the snake in the grass - making the inevitable sequel. Ignore the spoils of success, and you'll see that these folks have an unenviable task ahead of them. First, look past the rewards they get from the first game, such as the company-sponsored vacations to the Caribbean and the complimentary Porsche each staff member gets for every one million units sold. It's hard being the developer of a very successful game.